
| The speaker's production of four articulation targets makes the explorer move around the cave to collect all the treasures hidden there. The therapist can define the targets at game time or use models stored in a data directory as a source. She can override the computer's motion judgement at any time or quickly replace a model with the player's own vocalization of the target during the game. You can also change the number and position of treasures or turn cave walls off for an easier game. |
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Updated 09/24/2007